id: 6smdtd

I want to make simulation game.

I want to make simulation game.

Description

Hello everyone. Today I want to share my thoughts about the game I want to make.

One of my biggest phobias are heights and large bodies of water and large machineries, and I was thinking, what it would be like to make a game about oil rigs in North sea?

The game won't be in any shape or form about horror, but the horror will come out naturally for those who have phobias, without trying to implement it.

Every single playthrough would be map seed randomly generated, for example depth's, natural resource locations and also weather conditions like wave heights, and their patterns.

All modes except creative mode would start basically same way: You start with basic qualifications so you can only work on small fishing boats - that way you can pay for your education/contracts/ licenses and move up.

You would have access to to internet via laptop/phone, and in there you would have all the information about job offers, qualifications and also all kinds of contracts and licenses that you would have to own in order to do what you want. Also that would be randomly generated to some extent, so you don't just simply do exactly same repeated stuff whenever you start again.

Randomly generated events would be inevitable and part of the game.

Game would have many assets starting from small boats to big cargo ships, oil rigs, starting from smallest with most simplest basic equipment. Everything that you own and do have consequences, so planning would be really important, also loans would be included, but calculated on your income so you can't just get a loan of 10k while earning 15-20 $ per hour.

The jobs would be grindy especially on hard modes where the income would be reduced and expenses increased.

Also you would have access later on to recruit your crew members with all kinds of qualifications that you require for all the roles. And your crew would be RNG based with their needs and random events like accidents, death etc.

organic ecosystem I think is the key for the game to bring natural phobias and terror, without even trying.

For example: if you get lucky, you could find older senior who has over the top multiple qualifications and sometimes you would be able to only recruit rookies, without experience and just with plain qualification.

All these things would be taking into consideration and have outcome as to how much money you make.

Bills like electricity, licenses, and rights, and also fuel for all your owned equipment. You would get summary at end of each month with your income and expenses and debts.

Blowouts and disasters like cap sizing ship or oil rigs, can easily happen resulting in your own death which would require you to start from scratch again.

all the jobs like fishermen on boat if you don't pull the net back when it is required - you damage equipment, which would slow down progression and income immensely.

captain of the boat or ship would require you to listen to coms on radio and watch and inspect navigation carefully.

drill floor workers can cause blowouts and major loses as a result of damaged equipment. etc.

You would be able to buy already fully equipped ships and oil rigs, or you could build them yourself however you want, might be cheaper but structural integrity would play a big part.

Every single job role would be really interesting and immersive. So the game can be role played and open ended without limitations.

I want to create the game that would last for years to come and would make people to come back just because they had this idea how they wanna play this game differently this time.

Story mode: This would be to learn about the game, controls, and functions, like tutorial that would make you get familiar with everything. You won't be able to own a rig or a ship or anything like that, you would be working for already established company as a worker, starting at the lowest position and building your qualifications and experience up.

Multiplayer: lobby by invitation or open lobbies can be switched in options. This mode would be all about role playing and progression together with your friends or random people. for example, you and your friend can have joined funds, work in your desired job roles to save up money for your own boat/ship/oil rig.

One can be captain while your friend is fishermen and so on. Also in multiplayer people would be able to own their own servers and fully mod them however they want, so in this way the game could have forever lasting dedicated community, which is fully supported by game developers. And who knows, maybe after release you would be able to start seeing fully custom moded servers where you'll find yourself in totally player controlled environment. for example: you would be buying contracts and licenses from actual player owned companies.

Or working for actual player owned companies, and servers would have their own artificial money economies.

Basically a player could join public servers owned by other people and start working for someone and later end up buying big shares of someone elses oil rigs or ship, or license. So whenever the next guy wants/needs a license for specific thing he wants to do, you would be getting sum of he's money because you own the shares for that specific said company.

I do not want any animated cutscenes but instead, fully organic game physics. So every single outcome would play totally different. And sometimes you could end up losing nothing or everything, depending on game physics occurring in the said moment, like collision, or blowout.

Creative mode: In this mode you would be able to build whatever you like and test the things you need without any game physics or structural integrity barriers.

Single player mode with 3 or more different difficulties. It would play out nearly same way as multiplayer but instead of paying player owned companies everything would be owned by AI, but you would still be able to do most stuff normally.

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I want to make the perfect canvas on which people can build on to and later on implement the mods that community have made.

Website with active forum for community and their ideas, with actual feedback is the key.

I seen so many games that are kept alive only by mod community, and without mods the base games would crumble into nothingness in no time. Best example is dayz. No one would play their game if they had no mod community. Imagine playing only dayz official servers, would you be playing the game after 20 hours? I think I know the answer, because I wouldn't.

I truly believe that devs are there to give community a canvas, paint and paint brushes, but real art comes only afterwards. And I think that nowadays gaming scene is really shallow and dark, so many games are there just for cash grab without any future. Even the big companies as slacking, not patching major bugs for years and so on.

I have total belief that the best things comes from obstruct thinking something that only community is able to do, and can't be replicated by devs.

I want to inspire and back up mod community so that maybe in future we can have organic games who are not tied down by big companies with zero interest in their community and their ideas.

The absolute dream for me would be one day seeing some of the mods so organic and unique that they would make it as totally different game, and I would love to support and reward the mod community with all the royalties and publicity that they rightfully own.

I am fully aware and totally disgust by how many times gaming community has been rolled over and taken up to bum, with constant scams by promising and delivering nothing, totally for their own financial gain.

It is my desire to make something special happen so I thought of this idea: If this project ever gets started, I am going to make a contract which holds me responsible for any failure to do something that is promised in the said contract. Like not updating community any news, not giving community any real evidence of the progress, not allowing community for testing as soon as it's convenient, so that way I am fully counted responsible in courts and law, because I truly know that my intent is pure, so that is least of my worries.

and also if somehow project fails which is caused not by my neglect or personal gain, I am releasing everything to public or cor community however the community see fit, without a single copyright term, that way the money is not lost, and there's a chance for the game to be picked up by other game devs, and be used without any restrictions, because even if I fail, there is something left and the funds didn't go to waste.

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