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Eternal Rift - MMORPG

Eternal Rift - MMORPG

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Description

"For our most generous donors, we are prepared to enter into a legally binding contract that provides for a percentage of the project's total revenue. Alternatively, we invite donors to submit their own proposals, which will be carefully considered."


"This presentation will be updated daily, showcasing the game's evolution step by step. Starting from the initial 2D concept art, we will witness the transformation into 3D models, culminating in the final in-game implementation. This will be followed by the creation of new maps, game mechanics, gameplay videos, and more.

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  1. Kingdoms and Faction Choice: Players select Elaris or Norath, influencing PvP interactions and world events.
  2. Level Progression and Equipment: Characters level up, unlocking equipment sets with unique abilities.
  3. Combat System: Engage in melee and magic combat against NPCs and opposing players, using skills and abilities.
  4. Central Square and Trading: A safe zone for trading, socializing, and practicing duels.
  5. Ameron's Feather Event: Randomly triggered events, ranging from tragic consequences to miraculous opportunities.
  6. Blacksmithing and Item Enhancement: Upgrade weapons and armor using materials obtained through gameplay.
  7. PvP and Dueling: Engage in player-versus-player battles to gain reputation and influence.

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  • World Design: Two distinct kingdoms with unique landscapes and features.
  • Quest System: A variety of quests to complete, rewarding experience, gold, and materials.
  • Mounts: Unlock a horse mount for faster travel.
  • Dungeons and Bosses: Challenging dungeons with powerful bosses that drop valuable loot.
  • Random Events: The Ameron's Feather adds an element of unpredictability.

Timeline: A 2-3 month development timeline focusing on core mechanics, world design, and the Ameron's Feather event system.

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  • Clarified Storyline: Streamlined the narrative, focusing on the key conflict and the role of the feather.
  • Enhanced Core Mechanics: Added more detail to the combat system and item upgrade mechanics.
  • Expanded World Design: Introduced unique features for each kingdom, making them more distinct.
  • Strengthened Prototype Scope: Provided a clearer outline of the initial development focus.

This improved version offers a more engaging storyline, detailed mechanics, and a well-defined scope for the prototype.


"In Eternal Rift, you can choose from four unique races: 

Warrior, Fighter, Lycan, and Mage. We are already bringing these characters to life, transitioning from initial 2D sketches to detailed 3D models. We have nearly completed the character creation system, where you can customize your avatar by selecting gender and name. Next, we will focus on creating immersive maps and gameplay videos that will fully immerse you in the world of Eternal Rift."

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Title: Eternal Rift

Platform: PC, PlayStation, Xbox

Engine: Unreal Engine 5

Genre: MMORPG with PvP, PvE, trade, and character progression

Setting: A medieval/oriental fantasy world divided into two warring kingdoms


Gameplay Summary

Players choose a kingdom (Red or Blue) and embark on a journey of adventure, combat, and exploration. They level up, acquire equipment, engage in PvP, and trade with other players.

Key Features

Two Warring Kingdoms: Immersive medieval kingdoms with central squares, shops, and NPCs.

Open-world PvP with safe zones.

Character Progression: Leveling up through quests, combat, and exploration.

Equipment sets, quests, and regions tied to level brackets.

Equipment System: Customizable gear with random bonuses.

Item upgrading with materials and risk of failure.

Equipment slots for additional bonuses.

Mounts and Pets: Horses, tigers, lions, wolves, and eventually flying mounts (wings, dragons).

Loot and Combat: Farming materials, defeating enemies, and exploring dungeons.

Dragon Eggs for crafting materials.

Social Status: Morality system influencing character appearance and interactions.

Item Shop: Purchase convenience items and cosmetics.

Map Design

Diverse maps (desert, mountain, fire lands) requiring gear adaptation.

New regions and challenges unlock with level progression.

Quests and Missions

Storyline quests revealing the kingdom's history.

Side quests for materials, hunting, and exploration.

Mount quest at level 30.

Flying Mechanics

Wings and dragon mounts for aerial exploration.

Graphics

Unreal Engine 5 for stunning visuals and immersive environments.

Future Expansion

Additional levels, maps, quests, and equipment.

New storylines, PvP features, kingdom battles, and world events.

Team Structure and Legal Framework

Studio formation for legal protection.

Improvements

Clarified Key Features: Streamlined the core features for better understanding.

Enhanced Map Design: Emphasized the diversity and challenges of different map types.

Strengthened Quest System: Provided more detail on quest types and rewards.

Improved Future Expansion: Outlined potential future updates more specifically.

This revised GDD offers a clearer and more focused overview of the game, providing a solid foundation for development and future expansion.

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Chapter 1: A United Past

Long ago, the kingdom of Ameron was a harmonious land, ruled by King Lorian, a wise and benevolent king. His twin sons, Prince Elaris and Prince Norath, were inseparable, renowned for their bravery, compassion, and unwavering bond. Together, they secretly helped the poor, earning the love and respect of their people.

Chapter 2: The King's Demise

A joyous occasion turned tragic when King Lorian unexpectedly passed away during Prince Norath's wedding. The grief and shock that followed shattered the brothers' once-unbreakable bond.

Chapter 3: A Growing Divide

Blaming each other for their father's death, Elaris and Norath's relationship deteriorated. Their once harmonious kingdom became increasingly divided, as the people took sides in the growing conflict.

Chapter 4: The Kingdom's Fall

Unable to reconcile, the brothers made the heartbreaking decision to divide Ameron. The northern lands became Eldranor, ruled by Elaris, while the southern lands became Kaeloria, ruled by Norath. The once-united kingdom was now fractured, its people caught in the crossfire.

Chapter 5: Endless Conflict

Despite their shared past, Elaris and Norath's rivalry intensified. Their kingdoms engaged in frequent skirmishes, draining the resources and morale of their people.

Chapter 6: A Tragic End

In a final, desperate attempt to end the conflict, the brothers faced each other in a duel. However, their hatred could not overcome the love that had once bound them. The brothers died, their tragic end a stark reminder of the consequences of their division.

Key Improvements:

Concise and engaging narrative: The story is streamlined, focusing on the key events and relationships.

Stronger character development: The brothers' personalities and motivations are more clearly established.

Enhanced pacing: The story moves at a faster pace, keeping the reader engaged.

Thematic focus: The theme of the destructive power of division is emphasized throughout.

This revised version provides a more compelling and focused narrative, highlighting the tragic consequences of the brothers' actions and the enduring power of their once-unbreakable bond.

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Once united under a benevolent king, the prosperous kingdom of Ameron was torn apart by the tragic demise of its ruler. His two sons, once inseparable, became rivals, dividing the kingdom into Elaris and Norath. Their feud ignited endless conflict, leaving the people caught in the crossfire.

A mysterious feather, known as Ameron's Feather, descends from the sky, heralding significant events—both tragic and miraculous. Its appearance sparks fear and hope, as the people anticipate the changes it may bring.

Players choose a side, Elaris or Norath, and embark on a journey to restore unity or claim dominance. Their actions will shape the fate of Ameron, influenced by the unpredictable events triggered by the mysterious feather.

Risk

"To overcome the challenges in developing Eternal Rift, we have decided to partner with a game development studio. Their expertise is essential to move the project forward, even if it involves significant costs. To ensure an efficient workflow, we have agreed on weekly payments based on progress made. Naturally, to raise awareness of the game and build an active community, we will also invest in a large-scale advertising campaign."

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